The knight is really good with ranged units, even the Firework Archer, since it is so heavy. Examples being the Catapult, Ballista, or even the Harvester, as its scythe goes around the shield. Single units with a lot of damage or with an attack that bypasses its shield are the best to kill it with. The Knight is mostly good against groups and (non-armor-piercing) ranged units, relying on its shield. Its charge allows it to get into close range to enemies faster, but it also can open itself up to attacks this way. It can perform a shield bash, can stab enemies with its sword, or can charge the enemy. The noble Knights are superb in close combat in TABS. Its massive shield protects against large projectiles from short-range heavy units, while its long weapon allows it to pierce light melee units from a safe distance. While it looks like it is covered in armor, it is only cosmetic, meaning it won't protect the Knight from attacks. It does a decent amount of damage with its sword, but the shield is what makes it so powerful. The Knight is a powerful melee unit, useful particularly against ranged units thanks to its large shield.
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